"The player plays as a judge and juror to the soon to be
deceased, deciding the best possible place for them to spend their afterlife
peacefully so they don’t return to the living world as vengeful spirits. The
player has the ability to enter the subconscious of the soon to be deceased
which will manifest itself as an alternate world, each world they enter is
completely different and usually revolves around the experiences of the person
their personality and how they perceive the world be it depressing and dark or
light and optimistic. The player then uses the information they have gained from
their journeys within these people’s subconscious to judge them fairly and send
them onto an afterlife they will be pleased with. If the player sends the
player to the worst possible afterlife, they will fight against the decision
and will return to the living world as vengeful spirits."
This is the final overveiw of the game i intend to concept, the game will revolve around a hub area which will be the end of life ward of a hospital, the game will be heavy on art style aswell as being a mature look into how diffrent we are as humans.
this is a quick overveiw of the mechanics of the game:
- · The different possibilities that the recently deceased have is all gauged, depending on the level the gauge changes, If the player gets the judgement at the end totally wrong, the spirit will return as a vengeful spirit .
- · The player will travel through the different worlds interacting with as much as possible to get the information necessary to send them to the most suitable afterlife for them.
- · The player will interact with memories, personality traits and puzzles to unlock information or even unlock a short timed conversation with the person’s subconscious.
- · The amount of time in the worlds will be timed and once left cannot be revisited once the person has passed on.
- · The player has a notebook that they can revisit either while making a judgement or before for reference of the things they have discovered in that particular world.
- · After each judgement the player will receive a score and be able to see how well they judged the deceased.
- · The game will revolve around a hub style area in which the player will be able to see who is closer to death as the colour will fade from them over time.
- · The game will work in real time so time spent in one subconscious is less time spent in another.
- · The player can go from one subconscious to another via the hub area until that particular mind is extinguished or judged.
- · Once a judgement is made that subconscious is locked.