Monday, 22 October 2012

backtracked update 2 - concept document

**this blog is a bunch of rambelings to get my ideas down to show my thoguht process**

after the theme was submitted and accepted i was given my first project, this is to create a concept document for a game.

I looked at the origonal ideas i had submitted as ideas in my project plan and wasnt 100% satisfyed after looking back on them. i then began looking into diffrent articles that were relavent at the time and ideals that could be twisted to a whimsical style.

I came to the conclusion of using people as a main focus point for the game, how peoples personalities affect the way they percive reality and the decisions and actions they would take within them, for example:

  • a cautious pessimistic individual is more likely to make safe choices but still be dissatisfyed about the outcome because they could probably predetermine said outcome, pessimistic or "glass half full" kinds of people tend to be synical and sceptical to change and are creatures of habit.

  • A child on the other hand sees things in a more fantatical kind of way, because they are still so innocent that logical thinking isnt overly apparent yet, their imaginations run wild and allow them to precive everyday things in a more fantastical story book kind of fashion, in which a forest isnt a forest its an adventure filled with monsters, treasure and traps, and where closed bedroom doors and shadows on the wall are the most terrifying things in the world.

I find this kind of really interesting, as humans we have our own ways of looking at the world due to the experiences, belifs and values that we hold, things that can be so personal we dont share them with other people, but they are still apparent through our body langauage and personalities.

For me personaly I precive the world through colours, diffrent colours have diffrent meanings and accociations and can alter my mood and perceptions, for example I have a unexplained dislike of the colour yellow, bright yellow to be exact, and therefore if I dont like certain places due to bad experiences such as Fazakerly Hospital in Liverpool I immediatedly think of the colour Cardamine yellow (primary yellow).

I wanted to concept a game that was more of an experience, a mature game that made the player think about their actions within the game and would give them something to think about after they had made decisions, i wanted it to be about people as i had already stated, but more to do with the poeple within the game, i wanted the player to build up an apethetic emotional response to diffrent characters within the game, be it one of affection, hatred or maybe even sympathy. I really didnt want the player to leave the game feeling indiffrent towards the characters and what they had done to them.

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