Sunday, 9 December 2012

Character concepts

For the next module after the concept document we were to design and create two character models based on our year long theme, i decided to start with the higher poly character which was allowed up to 6000 tri's.

i have also now become aware that things in the games industry are not usually measured in poly counts but rather a tri count, which suits me just fine its was just an interesting peice of information i was not aware about untill my tutor told me.

i started this character with some sketches, the majority of which were not taken forward as they didnt go the way i wanted them to, i started quite a few of them by diving straight into the turnarounds which i have now discovered dosent work for me, concept art first to give the character some personalityseems to be my best way of dealing with the situation

i also decided early on these two characters would have a sort of toon art style as it adds some variety to my portfolio as i am doing realistic character models for my honours project.

here are some examples of the failed artworks:










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