For the next module after the concept document we were to design and
create two character models based on our year long theme, i decided to
start with the higher poly character which was allowed up to 6000 tri's.
i
have also now become aware that things in the games industry are not
usually measured in poly counts but rather a tri count, which suits me
just fine its was just an interesting peice of information i was not
aware about untill my tutor told me.
i started this
character with some sketches, the majority of which were not taken
forward as they didnt go the way i wanted them to, i started quite a few
of them by diving straight into the turnarounds which i have now
discovered dosent work for me, concept art first to give the character
some personalityseems to be my best way of dealing with the situation
i
also decided early on these two characters would have a sort of toon
art style as it adds some variety to my portfolio as i am doing
realistic character models for my honours project.
here are some examples of the failed artworks:
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