Monday, 21 January 2013

Ideas_2

After going away and thinking about the game level i relaised i was more focused on the games aestetics and story rather than its core mechanics and design, this module is based around fun and interesting gameplay based upon our theme, mine being whimsical worlds. so ive scrapped my origonal idea of an open exploration game or a maze in favour of something a little diffrent.

i started thinking about how attainable a side scroller would be, after looking on epic games website i found the camera coding. http://udn.epicgames.com/Three/CameraTechnicalGuide.html#Example Side-Scrolling Camera

which is excellent as i am not a coder this allows me to do it quickly without too much stress.

i started looking into diffrent tutorials to create diffrent things, such as item pick ups, control schemes and physics to make it more interesting.

i even looked at combining the controls of some with diffrent camera andles such as an isometric camera, if it lets me use the isometric camera with the controll schemes (i am about to test this) it seems like a nice loking game design.

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The tutorial didnt work as i would of liked it to an error kept occuring that didnt allow me to use a player asset and caused the game to shut down without anything that the player could interact with. i then spoke to my tutor who advised me to check a few other methods and evaluate my skill set and create a game level based on that.

it may be worth me going back to an exploration map and thinking of ways to make it more interesting.

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