Monday, 14 January 2013

Level design - Ideas

I have started to think aboutwhat i could do with the level that we have to create for this segment of the module, in this we are creating a functional level in udk that is focused on the design and flow of a level rather than the art assests, it will last between 3-5 minutes and contain no built assets, just udk's own assets and blocks.

my initial idea was to stick to the game idea i had for my games concept at the beginning of the year, using a persons subconsious mind as the basis for the level.

usng this gives me the following information :

  • it would be an exploration game
  • no enemies
  • gives me the freedom to explore what i want in udk
  • depending on the persons mind, it could be a happy bright level or a dark one, or an intelligent mixture of the two
  • gives me the option of it being a puzzle/exploration game

after i thought of this i opened up udk to re familiarize myself withthe programme to see what i am actually capable of creating in the 6 weeks given, i found that the place holder assets didnt fit in with what i wanted but i also didnt want to spend ages putting diffrent art styled assets together, it would make it look to jumbled, i did however find this site:

http://udkresources.com/

which has some lovely materials on that i may use instead and just put them over the block brushes to give the level some kind of context rather than just blue and white blocks. ill have to keep thinking of ideas however and keep it within my own capabilities.

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