This blog is a running journal of my progress on my 3rd year of my games design degree, this blog page is focused around XB3001 Games proposal.
Thursday, 2 May 2013
concept scrapping
I thought about colour schemes and drew up a colour palette of rich colours that would be at home in a burlesque bar, i started to thinkn about props to populate the area and if they had any narrative impact, i remembered from the tv show friends that pheobe had this artwork which was a woman coming out of a painting and how creepy it looked, i decided to do trampeeze artists coming out of their frames and burlesque women in frames, i wated them to be the main narrative focus of the scene, i wanted it to look like the people had been dragged off and maybe killed by the women in the photo by adding a decrepit unkept feeling to the environment, because i find environments so difficult i decided to build the rooms in udk and draw over renders to see if that made things easier, in truth it made them harder as i had given myself contraints, i did give it a try but environment art really isnt my thing.
after a few attempts and researching further into my idea i realised that it was very very similar to an environment a group of students in another university had created the year before for their 3rd year work, this massively put me off and i decided to go back to a drawing board and brainstorm some other ideas for an environment in which i could build it out of assets rather than concepting an environment, playing to my strengths rather than weaknesses.
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