Thursday, 2 May 2013

level conception 2

i found a few assets that i wanted to use throughout the level so the player would become familiar with the mechanics that surounded them, these consisted of a preist statue that would give the player helpfull hints and directions, small particle effects which would be portals, wheels that would be boolean portals, idols that are pickups, a running man statue that is acompanied with a prompt about running from pride rather than facing it (part of a boolean puzzle)



i wanted to use a decent ammount of narrative to drive forward this level and i hope it came across in its final outcome in which the player had to collect items to sacrifice to a crucible of fire which primpted a cutsceen at the end in which the preist statues turn on the player, i couldnt however get the level end kismet to work correctly at all so now the cutscene fades out and the player is back in the level (which shouldnt happen)

here are some screenshots of the level with its top down map


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