Thursday, 2 May 2013

garden concept





i drew out this concpet of a circular gateway leading into the area with a well behind them, i then built the gateway and wel in 3dsmax.


the well was put through mudboz to see if i could give the models a higher poly look without the actual geometry, however when the normals were extracted they didnt work correctly as the model was too low poly to accept alot of the detail i put in, after looking on some forums aswell it would of been difficult to put them into udk correctly in the timescale i have. i also built a butterfly feeder but after deciding everything in the environemnt would be natural and overgrown the well and feeder didnt make much sense.

the environmet was going to consist of a woman who had given herself over to nature and become engulfed by nature and turned into a living tree, kind of a take on mother nature. the environment would be full of natural overgrown plants as if noone had been there for hundreds of years, the only man made thing would be a tombstone style plaque.


 this is a breif breakdown about how i built the privet walls so they would slot nicely with the stone entrance, i built it in the same scene saved it as a seperate file and deleted the entrance  so i could have it as a seperate asset.

for the outside of the environment i built trees to give the illusion of a forest hiding this away.

trees are harder than they look, after a few trys i ended up using opacitys and intersecting planes to make a simple pine tree.








when i put the opacity maps into udk they didnt work at first, after looking on poly count forums i realised in the advanced settings for the material setup i hadnt changed it from blend_none to blend_mask which allows opacity maps to show through, simple fix for what was a massive headache!






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